From 2D to 3D, and no Hiccups
Wings 3D, sometimes, Blender, too, and I bet, a lot of other 3D programs, have a funny way to import 2D vector Graphics, if they involve inner shapes that, in theory, would become holes on a 3D plate:
A hole-less plate, right, and 2 solid objects, up and left!
Here’s the 2 buggers:
Now, it looks as the Program loses the inner part’s coordinates, and so, I’ve developed a brute-force solution:
You snip the piece into the holes, Path-Boolean- Difference), so now, no way, the coordinates get lost…










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